Elephant (Forge)

Elephants are massive mammals with long ivory tusks, large floppy ears, and a prehensile trunk. Their thick skin is gray in color and covered with coarse hair. They have normal vision with a range of 100 feet.

Female elephants have the same characteristics as their male counterparts. Young calves have one-half the hit points and damage potential as adult specimens.

Animal handlers train elephants to be steeds or war machines. Only young elephants are trainable.

Elephants live in plains, forests, or grasslands in tropical climates. Their diet consists of grass, plants, and fruits. They travel in small herds of 3 to 15 with an elderly female matriarch as their leader. A herd will consist of a few adult females. The remainder will be young calves. Male elephants are solitary animals.

Elephant

Hit Points 60 +2d4
DV1 / DV2 6 / 6
Attack Value 7
# Attacks 1 or 1
Weapon Type Tusks or Stomp
Damage 2d8+4 or 6d4 (actual)
Saving Throws 12+
Speed Walk (2) / Run (12)

Elephants stand thirteen feet tall and weigh more than eight tons. They can carry up to twelve hundred pounds for long distances without tiring.

In melee combat, these massive animals use their tusks to gore victims or stomp with their front feet. The gore attack inflicts 2d8+4 damage. If the elephant rolls 5 or better to hit on its d20 attack roll, the target victim is thrown 3d6 feet from the beast. The toss inflicts no damage but stuns the victim for 1d3 turns unless the victim makes a successful saving throw vs. fear. If an obstacle is in the way (i.e., a tree or wall), the saving throw is negated, and stun is automatic. The stomp of its front feet inflicts 6d4 actual damage.

Elephants can cause 3d6 points of structural damage per minute. Their ivory tusks are worth 25 gold coins apiece.

Elephant, Wooly Mammoth

Hit Points 90 +2d4
DV1 / DV2 7 / 7
Attack Value 10
# Attacks 1 or 1
Weapon Type Tusks or Stomp
Damage 3d6+5 or 9d4 (actual)
Saving Throws 9+
Speed Walk (2) / Run (10)

Wooly mammoths stand fifteen feet tall and weigh more than twelve tons. These beasts have thick, shaggy fur, usually brown or black. They can carry fifteen hundred pounds for long distances without tiring.

In combat, a wooly mammoth can attack by goring a victim with its tusks or stomping with its large front feet. The gore attack inflicts 3d6+5 damage. If the mammoth rolls 4 or better to hit on its d20 attack roll, the target victim is thrown 3d6 feet from the beast. The toss inflicts no damage but stuns the victim for 1d3 turns unless the victim makes a successful saving throw vs. fear (-2). If an obstacle is in the way (i.e., a tree or wall), the saving throw is negated, and stun is automatic. The stomp of a wooly mammoth’s front feet inflicts 9d4 actual damage.

The behemoths live in cold, icy regions. They are solitary creatures with dangerous dispositions. They cannot be trained. Wooly mammoths cause 3d8 points of structural damage per minute. Tusks are valuable and worth 35 gold coins apiece.